If you want to lighten this a bit, you can remove NIS (New Inventory System) (hmm, can we? I never thought about this as i like it), Tons of guns (set it to normal), and counterintuitively maybe, set drops to drop all items. JA2 1.13 can be very heavy on inventory management, it's part of the fun. (Pls don't use my forum PMs for general game queries) I tend to only do general gear updates once the overall quality of my equipment pool has improved significantly unless it's a very obvious improvement for someone. Once feasible, I pack enough consumables to last me a couple fights. I personally find it easier to loop over my team multiple times adding one item type each time than to equip soldiers one by one since it cuts down on inventory scrolling (left&right arrow to scroll mercs is your friend here) Once you collect enough stuff to somewhat uniformly equip your dudes, do so - it helps a lot with spotting missing items. If you move quickly in the early days, anything other than overnight express will have your order hopelessly lag behind your revised equipment situation. Leaving aside a few obvious duds and a couple very specialized items, the average automatic rifle will serve you as well as any other and having an optic for one will probably make a bigger difference than any intra-class variation. I guess the most important thing to do is to not give a fuck about the numbers and instead pick another selection criterium - role playing, east/west only, 'looks cool'. In no particular order since it's close to 0100 over here: Re: How do you deal with the nightmare that is inventory logistics? I don't believe JA2 is built to have a single inventory, but I'm genuinely curious as to how you people deal with it and make it fun? Do you have a set procedure on how to quickly decide which equipment to pick? Do you use 'uniform templates'? How do you handle the scheduling of ferrying equipment across the map? How? The combat in JA2 is what I crave most, but usually after one battle I stare at the inventory screen and feel mentally fatigued and drained then I quit and likely never pick up my save game again. Similarly, Silent Storm had a single-inventory and it was great. I find myself playing those games for hours on end because I can jump from combat to combat and only minimally deal with the inventory shuffle in between. I still find them satisfyingly challenging but the inventory management is infinitely easier to handle because they use a single inventory and in the case of XCOM lots of infinite equipment for basic troops. I don't bring this up to say we should emulate it, but I absolutely loved squad-based games like Tactics Ogre, XCOM, and Silent Storm. If this was my full time as a quartermaster and logistics chief in a military I don't think I would mind, but this is a video game. I completely understand how it may appeal to some but I find it headache inducing because you have to keep in mind so many different attributes and factors that I tend to drown. I survive the counter-attack and spend the next half-hour deciding which guns to keep and which ones to sell by flipping between descriptions and deciding whether I want +1 damage or +3 range etc. However I'm facing an imminent counter-attack so I pick one of my crappiest persons to sprint to the airport and stuff their cargo pants full of bullets so that I can get resupplied. Thankfully I hedged my bets and got a crate of 5.56mm I can make use of. Oh neat, I found some really great assault rifles! Unfortunately they're all NATO ammo and I gambled and ordered a bunch of Warsaw bullets instead. I may lose one or two but I make progress. My mercs are expensive, so I keep pushing through with the scrap metal equipment I have. I go online and order some ammo but wait, how much would I need? Which caliber should I choose? After some sweating I click order but now I have to wait several days for it to arrive. I aim hard for Drassen primarily so that I can start ordering massive quantities of surplus ammo and equipment in order to avoid this issue as much as I can. All the way, I don't really have crates, vehicles, or backpacks but I still stuff my toons' pockets with as much different ammunition and guns I can scavenge just in case especially since equipment is so scarce at the beginning. I get my crew of newbies through to the Drassen airport as well. This is particularly exacerbated by the inclusion of thousands and thousands of slightly different firearms and ammunition. I love this game and this mod especially but the aspect which always makes me want to run away is how tedious the inventory management is. How do you deal with the nightmare that is inventory logistics?
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